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For Agents
Search game mods, retrieve mod files and changelogs, match installed addons by fingerprint, and resolve Minecraft versions and mod loaders.
Use for: Search for the most popular Minecraft shaders mods, Get the changelog for a specific mod file version, Find a download URL for a Minecraft Forge mod file, List all supported Minecraft versions
Not supported: Does not handle game purchases, account management, or mod uploading - use for searching, identifying, and downloading mods only.
CurseForge is a long-running distribution platform for game mods and addons, particularly for Minecraft, World of Warcraft, and other titles. The API provides programmatic access to the catalogue of games, mods, files, categories, and Minecraft-specific resources, with endpoints for searching mods, fetching mod files and changelogs, fingerprint matching for installed addons, and resolving Minecraft versions and mod loaders. Authentication is by an x-api-key header.
Install Jentic One Beta
Jentic One is a self-hosted execution layer for AI agents. It lets your agent call the CurseForge API, or any other public or private API you need. You set the rules, the agent never sees your credentials, and every call is logged.
Two steps, two machines. Install the instance in a safe environment, then register your agent from wherever it runs.
Step 1: Jentic One Host machine
# On the machine that will host your Jentic One instance:
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fcurseforge.com%2Fcurseforge" | shStep 2: Agent machine
# On the machine where your agent runs (keep this separate from the instance):
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fcurseforge.com%2Fcurseforge" | sh
jentic register # connects your agent to your Jentic One instanceJentic One is in public beta. The setup above keeps your agent separate from the instance, which is what you want before using real credentials: an agent running as the same OS user as Jentic One can read its stored keys directly. Just evaluating? A single local install is fine to start. See the secure deployment guide for the tiers.
What an agent can do with CurseForge API.
Search mods across supported games with category, version, and sort filters
Retrieve mod metadata, descriptions, and changelogs for a specific mod or version
Resolve download URLs for mod files attached to a mod
Match installed addon files to known mods using fingerprint and fuzzy fingerprint endpoints
Enumerate Minecraft versions and supported mod loaders for compatibility checks
List supported games and category trees for catalogue navigation
Patterns agents use CurseForge API for, with concrete tasks.
★ Mod Manager and Launcher Integration
Power a third-party Minecraft launcher or mod manager that lets users browse, install, and update mods from CurseForge. Use /v1/mods/search for discovery, /v1/mods/{modId}/files for version listings, and /v1/mods/{modId}/files/{fileId}/download-url to retrieve the download URL for the actual jar. Suitable for desktop launchers, container builders, and modpack assemblers.
Call GET /v1/mods/search with gameId for Minecraft and searchFilter='create', then GET /v1/mods/{modId}/files to list available versions, then GET /v1/mods/{modId}/files/{fileId}/download-url to fetch the jar
Installed Mod Identification
Identify a folder of unknown mod jars by computing the CurseForge fingerprint of each file and submitting them to /v1/fingerprints. The endpoint returns matched mod and file IDs so a tool can resolve names, versions, and update paths. Useful for migration tools, sync utilities, and modpack diff viewers.
Compute fingerprints for files in a mods folder, then POST /v1/fingerprints with the fingerprint list to resolve them to known CurseForge mod IDs
Modpack Build and Compatibility Check
Build a modpack manifest and verify each mod is compatible with a target Minecraft version and mod loader. Combine /v1/games/{gameId}/versions for the version catalogue, /v1/minecraft/modloader for loader options, and /v1/mods/{modId}/files for per-mod file metadata to assemble a coherent pack.
Call GET /v1/minecraft/version to list versions, then for each candidate mod call GET /v1/mods/{modId}/files and filter by gameVersion=1.20.4 and modLoaderType=1 for Forge
Mod Discovery Page
Render a discovery page that surfaces featured and trending mods alongside category browsing. Use POST /v1/mods/featured for curated lists and GET /v1/categories for navigation, then deep-link into mod detail pages with /v1/mods/{modId} and /v1/mods/{modId}/description.
Call POST /v1/mods/featured with gameId for Minecraft to fetch popular and recently updated mods for a homepage carousel
AI Agent Mod Lookup via Jentic
An AI agent helping a user find or update Minecraft mods uses Jentic to call CurseForge directly. The agent searches for 'search mods', loads /v1/mods/search, supplies a gameId and search filter, and returns the matching mod list to the user without manual integration work.
Use Jentic to search 'search mods' and execute /v1/mods/search with gameId for Minecraft and searchFilter='shader' to recommend shader mods
22 endpoints — curseforge is a long-running distribution platform for game mods and addons, particularly for minecraft, world of warcraft, and other titles.
METHOD
PATH
DESCRIPTION
/v1/mods/search
Search mods with filters
/v1/mods/{modId}
Get mod details
/v1/mods/{modId}/files
List files for a mod
/v1/mods/{modId}/files/{fileId}/download-url
Get a mod file download URL
/v1/fingerprints
Match files to mods by fingerprint
/v1/mods/featured
Get featured and popular mods
/v1/minecraft/version
List Minecraft versions
/v1/minecraft/modloader
List Minecraft mod loaders
/v1/mods/search
Search mods with filters
/v1/mods/{modId}
Get mod details
/v1/mods/{modId}/files
List files for a mod
/v1/mods/{modId}/files/{fileId}/download-url
Get a mod file download URL
/v1/fingerprints
Match files to mods by fingerprint
/v1/mods/featured
Get featured and popular mods
/v1/minecraft/version
List Minecraft versions
/v1/minecraft/modloader
List Minecraft mod loaders
What agents get from Jentic-routed access to this vendor.
Setup
Wiring CurseForge by hand means provisioning an x-api-key, setting the x-api-key header on every request, and handling its mod, file, and fingerprint call shapes yourself. Through Jentic you install once, import the CurseForge API from the API Directory, store the key once, and your agent calls it.
Permission scoping
CurseForge puts the mod id in the URL path (/v1/mods/{modId}/files/...), so a rule can pin your agent to one mod: it can read that mod's details and files and nothing else. You choose the operations it may call, so a corpus-wide lookup such as the featured-mods call is not included unless you add it.
Credential isolation
Your CurseForge x-api-key is stored once, encrypted, by your own Jentic One instance and injected at execution time. It never enters the agent's prompt, logs, or context.
Intent-based discovery
Agents search Jentic by intent such as 'search mods' or 'get a mod download URL', and Jentic returns the matching CurseForge operation with its input schema so the agent calls the right endpoint without browsing the reference docs.
Alternatives and complements available in the Jentic catalogue.
Specific to using CurseForge API through Jentic.
Does CurseForge publish an official OpenAPI specification?
Yes. CurseForge serves one from its own API host at https://api.curseforge.com/swagger/v1/swagger.json, titled CurseForge Core API, and that document is canonical. The specification behind this page is a curated Jentic variant of the same API: 22 operations covering the public catalogue of games, mods, files, fingerprints, categories and Minecraft resources, validated and kept agent-ready. The official document is wider at 46 operations, including v2 and v3 search paths and user subscription calls, and one path differs: the POST /v1/files call in our spec is published there under /v1/mods/files instead. Read the official document when you need the full surface.
What authentication does the CurseForge API use?
The API uses an API key sent in the x-api-key request header. Through Jentic the key is held in the encrypted vault and injected at execution time, so the raw key never enters the agent's prompt.
Can I download mod files with the CurseForge API?
Yes. Call GET /v1/mods/{modId}/files/{fileId}/download-url to obtain the download URL for the file, then issue a standard HTTP GET to that URL to fetch the jar.
What are the rate limits for the CurseForge API?
CurseForge does not document a request rate limit, and neither its own document nor the spec behind this page declares one, so treat throttling as undefined rather than absent. The limits its documentation does publish are on paging: the maximum page size is 50 results per page, capped at 10,000 total results, with index plus pageSize required to stay within 10,000.
Is there a CurseForge MCP server?
You don't need an MCP server to give your agent CurseForge. Jentic connects it directly from the API Directory: import CurseForge, store your x-api-key once, and your agent can search mods, list a mod's files, and resolve download URLs, with no extra tool definitions loaded into its context.
How do I identify mods already installed in a folder?
Compute the CurseForge fingerprint for each jar file, then POST /v1/fingerprints with the fingerprint list. The response returns exactMatches and partialMatches, each carrying the matched mod id and the file record, and POST /v1/fingerprints/fuzzy is available for near matches by folder.
How do I list supported Minecraft versions through Jentic?
Install Jentic One on its own machine, run `jentic register` on the machine your agent runs on, then import the CurseForge API from the API Directory and store your x-api-key once. Your agent searches by intent for 'list minecraft versions', loads the schema for GET /v1/minecraft/version, and executes it. The response is the version catalogue you can pass as the gameVersion query filter on GET /v1/mods/{modId}/files.
Can I limit what my agent is allowed to do with the CurseForge API?
Yes. Because you run Jentic One yourself, your own rules decide which CurseForge operations and credentials the agent may use. CurseForge puts the mod id in the URL path (/v1/mods/{modId}/files/...), so you can pin the agent to a single mod and let it read only that mod's details and files. You also choose the operations it may call, so a corpus-wide lookup like POST /v1/mods/featured stays out of reach unless you explicitly add it. Every one of the 22 operations in this spec reads data; none of them writes to CurseForge.
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