Install Jentic One Beta
Jentic One is a self-hosted execution layer for AI agents. It lets your agent call the MineSkin API, or any other public or private API you need. You set the rules, the agent never sees your credentials, and every call is logged.
Two steps, two machines. Install the instance in a safe environment, then register your agent from wherever it runs.
Step 1: Jentic One Host machine
# On the machine that will host your Jentic One instance:
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fmineskin.org%2Fmineskin" | shStep 2: Agent machine
# On the machine where your agent runs (keep this separate from the instance):
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fmineskin.org%2Fmineskin" | sh
jentic register # connects your agent to your Jentic One instanceJentic One is in public beta. The setup above keeps your agent separate from the instance, which is what you want before using real credentials: an agent running as the same OS user as Jentic One can read its stored keys directly. Just evaluating? A single local install is fine to start. See the secure deployment guide for the tiers.
What an agent can do with MineSkin API.
Generate a signed Minecraft skin from an image URL with POST /generate/url
Upload an image file directly and receive a signed skin payload via POST /generate/upload
Reuse an existing Mojang account skin with POST /generate/user given a player UUID
Look up a previously generated skin by id with GET /get/id/{id}
Resolve a Mojang UUID to its skin record via GET /get/uuid/{uuid}
GET STARTED
Page through historical skin generations with GET /get/list/{page}
Validate a Minecraft username or UUID before submitting it to a generation endpoint
Patterns agents use MineSkin API for, with concrete tasks.
★ Minecraft Plugin Avatar Generation
Server plugins call /generate/url or /generate/upload to mint signed skin payloads on demand for cosmetic items, NPCs, or trail effects. MineSkin returns the value and signature pair Mojang expects on the player profile properties, so plugins do not need to handle Mojang authentication themselves.
Submit a skin URL via POST /generate/url and pass the returned value+signature to a Minecraft plugin's NPC creation call
Player Skin Lookup
Resolve any Minecraft player's current skin from a UUID through GET /get/uuid/{uuid}. Useful for leaderboards, profile pages, and avatar caches that render player heads alongside scores or stats. The signed payload can be re-used wherever a Mojang skin is expected.
Call GET /get/uuid/{uuid} and surface the skin texture URL on a leaderboard avatar
Skin History Pagination
Browse historical generations with GET /get/list/{page} for moderation queues, gallery features, or analytics over generated skins. Each page returns a fixed-size set of records that the agent can iterate through to enumerate all skins on the account.
Iterate GET /get/list/{page} from page 1 onwards until the response returns no records, collecting all skin ids
Agent-Driven Skin Generation
An AI agent receives a player avatar request and uses Jentic to find and call the MineSkin generator without learning the API by hand. Jentic isolates the bearer token, so the agent calls /generate/url through a scoped execution request and returns the signed skin payload to the calling app.
Search Jentic for 'generate a Minecraft skin from a URL', load the MineSkin schema, and execute against a 64x64 PNG hosted on Imgur
9 endpoints — jentic publishes the only available openapi specification for mineskin api, keeping it validated and agent-ready.
METHOD
PATH
DESCRIPTION
/generate/url
Generate a skin from an image URL
/generate/upload
Generate a skin from an uploaded file
/generate/user
Generate from an existing user UUID
/get/id/{id}
Get a skin by id
/get/uuid/{uuid}
Get a skin record by player UUID
/get/list/{page}
Page through generated skins
/get/delay
Get current generation delay
/generate/url
Generate a skin from an image URL
/generate/upload
Generate a skin from an uploaded file
/generate/user
Generate from an existing user UUID
/get/id/{id}
Get a skin by id
/get/uuid/{uuid}
Get a skin record by player UUID
/get/list/{page}
Page through generated skins
/get/delay
Get current generation delay
What agents get from Jentic-routed access to this vendor.
Setup
Wiring MineSkin by hand means handling its bearer auth against api.mineskin.org, choosing between the URL, upload, and user generate variants, and respecting the rate delay yourself. Through Jentic you install once, import MineSkin from the API Directory, store the token once, and your agent calls it.
Permission scoping
MineSkin puts the skin id and uuid in the URL path (/get/id/{id}), so a rule can pin your agent to lookups of a specific skin. You choose the operations it may call, so a generate operation like /generate/upload is not included unless you add it.
Credential isolation
Your MineSkin bearer token is stored once, encrypted, by your own Jentic One instance and injected at execution time. It never enters the agent's prompt, logs, or context.
Intent-based discovery
Agents search Jentic by intent such as 'generate a Minecraft skin' or 'look up a skin by uuid', and Jentic returns the right generate variant with its input schema so the agent picks the correct flow without browsing the reference docs.
Alternatives and complements available in the Jentic catalogue.
Specific to using MineSkin API through Jentic.
Why is there no official OpenAPI spec for MineSkin API?
MineSkin does not publish an OpenAPI specification. Jentic generates and maintains this spec so that AI agents and developers can call MineSkin API via structured tooling. It is validated against the live API and kept up to date. Get started with Jentic One, the self-hosted execution layer.
What authentication does the MineSkin API use?
MineSkin uses HTTP bearer token authentication. The token goes in the Authorization header as `Bearer <token>`. Through Jentic the token is stored in the vault and injected per call so the agent does not handle the raw secret.
Can I generate a skin from a hosted image URL?
Yes. POST /generate/url accepts an image URL and returns the signed Minecraft skin texture payload (value and signature) that Mojang expects on a player's profile properties.
What is /get/delay used for?
GET /get/delay returns the current per-account delay in seconds before the next generation request is allowed. Agents should call it before bursts of /generate calls and back off if the delay is non-zero.
How do I generate a Minecraft skin through Jentic?
Run `pip install jentic`, search Jentic for 'generate a Minecraft skin from a URL', and Jentic returns the MineSkin /generate/url operation. Pass the image URL and execute; the signed payload comes back as JSON.
Can I limit what my agent is allowed to do with the MineSkin API?
Yes. Because Jentic One is self-hosted, your own rules decide which MineSkin operations and credentials the agent may use, so you can allow read-only lookups like GET /get/id/{id} and GET /get/uuid/{uuid} while excluding generation calls such as POST /generate/upload or POST /generate/url. Since MineSkin puts the skin id and UUID in the URL path, a rule can pin the agent to a specific skin or player record. Your bearer token stays under your control and is injected only for the operations you have permitted.
Know of an official OpenAPI document? Contribute it →
For Agents
Generate signed Minecraft skin textures from a URL, an uploaded image, or a player UUID, and look up previously generated skins by id. Used by Minecraft plugins and avatar tools.
Use for: Generate a Minecraft skin from a URL pointing to a 64x64 PNG, Upload my new skin PNG and get a signed Mojang payload back, Retrieve the skin I generated earlier with id 12345, Look up the skin record for player UUID 069a79f4-44e9-4726-a5be-fca90e38aaf5
Not supported: Does not handle Minecraft authentication, server management, or in-game commands - use for skin texture generation and lookup only.
Jentic publishes the only available OpenAPI specification for MineSkin API, keeping it validated and agent-ready. MineSkin generates Minecraft player skin textures and signed Mojang skin data from URLs, file uploads, or existing player accounts. The API exposes generation, lookup, validation, and pagination endpoints so developers and agents can produce ready-to-use skin payloads for Minecraft servers, plugins, and avatar tools without managing Mojang's signing flow directly.