For Agents
Browse and manage mods, files, comments, and subscriptions on mod.io across 27 endpoints, with platform-specific auth for Steam, Xbox, PSN, Switch, and Oculus.
Use for: I need to list all mods for a specific mod.io game, Get the details of a single mod by ID, Authenticate a Steam player against mod.io, Authenticate an Xbox player against mod.io
Not supported: Does not handle game distribution, payment processing, or matchmaking - use for mod hosting, moderation, and platform-bound mod authentication only.
mod.io is a cross-platform user-generated-content service for game developers, providing mod hosting, security scanning, content moderation, and SDK integration so player-made mods can be discovered and installed inside games on PC and consoles. The API exposes 27 endpoints under https://api.mod.io/v1 covering authentication, games, mods, files, comments, users, and subscriptions, plus platform-specific external auth flows for Steam, Xbox, PSN, Switch, and Oculus. Authentication supports an api_key query parameter for read-only access and OAuth 2.0 for user-context operations.
Install Jentic One Beta
Jentic One is a self-hosted execution layer for AI agents. It lets your agent call the mod.io API, or any other public or private API you need. You set the rules, the agent never sees your credentials, and every call is logged.
Two steps, two machines. Install the instance in a safe environment, then register your agent from wherever it runs.
Step 1: Jentic One Host machine
# On the machine that will host your Jentic One instance:
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fmod.io%2Fmod-io-main" | shStep 2: Agent machine
# On the machine where your agent runs (keep this separate from the instance):
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fmod.io%2Fmod-io-main" | sh
jentic register # connects your agent to your Jentic One instanceJentic One is in public beta. The setup above keeps your agent separate from the instance, which is what you want before using real credentials: an agent running as the same OS user as Jentic One can read its stored keys directly. Just evaluating? A single local install is fine to start. See the secure deployment guide for the tiers.
What an agent can do with mod.io API.
Authenticate players via Steam, Xbox, PSN, Switch, or Oculus through the /external/* endpoints
Browse the catalogue of supported games and their attached mods via /games and /games/{game_id}/mods
Retrieve a specific mod's metadata and downloadable files
Manage user subscriptions to mods so installs stay in sync across devices
Read and post comments on a mod for community moderation
Accept the mod.io terms of service through /authenticate/terms before user-context calls
Patterns agents use mod.io API for, with concrete tasks.
★ In-game mod browser
Game studios call /games/{game_id}/mods to render an in-game mod browser tailored to the title, then drill into /games/{game_id}/mods/{mod_id} for the detail view and file downloads. The catalogue is filtered server-side by game ID so each title sees only its own mods, and pagination keeps the in-game UI responsive.
GET /games/{game_id}/mods with sort='-popular' and pagesize=20, render the results in the in-game UI, then GET /games/{game_id}/mods/{mod_id} when the user opens a mod detail page.
Cross-platform player authentication
When a player launches a game, the title exchanges the platform identity token for a mod.io session via the relevant /external endpoint - /external/steamauth on Steam, /external/xboxauth on Xbox, /external/psnauth on PSN, /external/switchauth on Switch, or /external/oculusauth on Meta Quest. The pattern lets the studio offer a single mod experience across consoles without managing platform credentials directly.
Submit the Steam ticket to /external/steamauth, capture the returned mod.io OAuth token, and use it to call /authenticate/terms for the player.
Mod subscription and content moderation
Players subscribe to mods so the game client keeps installs current, while community moderators read and act on /comments to keep a mod's discussion healthy. Together the subscription and comment endpoints let a studio offer the full UGC loop - discover, install, discuss, moderate - without building it from scratch.
POST a subscription on the user's behalf for mod_id 99 in game_id 7, then GET /games/7/mods/99/comments for moderation review.
Agent integration via Jentic
An AI assistant for a studio's community team can search Jentic for 'list mods for a mod.io game', load the /games/{game_id}/mods schema, and execute the call without exposing the api_key or OAuth token. The agent can then chain into mod detail and comments endpoints to summarise top community feedback.
Search Jentic for 'list mods for a mod.io game', load the /games/{game_id}/mods schema, execute it for game_id 7, and summarise the top 10 mods by recent activity.
27 endpoints — mod.
METHOD
PATH
DESCRIPTION
/authenticate/terms
Accept the mod.io terms of service
/external/steamauth
Authenticate a Steam player
/external/xboxauth
Authenticate an Xbox player
/external/psnauth
Authenticate a PSN player
/games
List games on mod.io
/games/{game_id}
Get a specific game
/games/{game_id}/mods
List mods for a game
/games/{game_id}/mods/{mod_id}
Get a specific mod
/authenticate/terms
Accept the mod.io terms of service
/external/steamauth
Authenticate a Steam player
/external/xboxauth
Authenticate an Xbox player
/external/psnauth
Authenticate a PSN player
/games
List games on mod.io
/games/{game_id}
Get a specific game
/games/{game_id}/mods
List mods for a game
/games/{game_id}/mods/{mod_id}
Get a specific mod
What agents get from Jentic-routed access to this vendor.
Setup
Wiring the mod.io API by hand means choosing between its api_key query auth and OAuth2, running the platform sign-in flows for Steam, Xbox, or PSN, and mapping game and mod ids yourself. Through Jentic you install once, import the mod.io API from the API Directory, store the credentials once, and your agent calls it.
Permission scoping
mod.io puts the game and mod ids in the URL path (/games/{game_id}/mods/{mod_id}), so a rule can pin your agent to one game's mods: it can list games and read that game's mods. You choose the operations it may call, so moderation and platform authentication are not included unless you add them.
Credential isolation
Your mod.io credentials are stored once, encrypted, by your own Jentic One instance and injected at execution time. They never enter the agent's prompt, logs, or context.
Intent-based discovery
Agents search Jentic by intent such as 'list mods for a game on mod.io' or 'get a mod's details', and Jentic returns the matching mod.io operation with its input schema so the agent calls the right endpoint without browsing the reference docs.
Alternatives and complements available in the Jentic catalogue.
Specific to using mod.io API through Jentic.
What authentication does the mod.io API use?
Read-only calls accept an api_key query parameter, while user-context calls use OAuth 2.0 obtained from the /external/* platform auth endpoints (Steam, Xbox, PSN, Switch, Oculus). Through Jentic the api_key and OAuth tokens are stored in your Jentic One instance and injected automatically.
Can I authenticate a Steam player against mod.io?
Yes. POST the Steam ticket to /external/steamauth and mod.io returns an OAuth token tied to the player's mod.io identity. Equivalent endpoints exist at /external/xboxauth, /external/psnauth, /external/switchauth, and /external/oculusauth for the other platforms.
What are the rate limits for the mod.io API?
mod.io publishes a per-API-key rate limit on its developer documentation rather than in the OpenAPI specification. Treat HTTP 429 as the back-off signal and consult docs.mod.io for the current limit by tier.
How do I list mods for a game through Jentic?
Run pip install jentic, search Jentic for 'list mods for a mod.io game', load the /games/{game_id}/mods schema, and execute it with the game_id. Jentic injects the api_key automatically and returns the paginated mod list.
Can I subscribe a user to a mod via the API?
Yes. With a valid OAuth token from one of the /external auth flows you can call the subscription endpoints to subscribe and unsubscribe the user from specific mods, which keeps installs synchronised across the player's devices.
Is the mod.io API free to use?
mod.io offers a free tier for indie developers with paid plans for higher-volume titles and console support. Confirm current pricing on mod.io. Get started with Jentic One, the self-hosted execution layer.
Can I limit what my agent is allowed to do with the mod.io API?
Yes. Because Jentic One is self-hosted, you write the rules that decide which mod.io operations and credentials your agent may use. Since mod.io puts the game and mod ids in the URL path (/games/{game_id}/mods/{mod_id}), you can pin the agent to a single game so it only lists games and reads that game's mods. Operations like posting comments for moderation or the platform authentication flows for Steam, Xbox, PSN, Switch, and Oculus stay off unless you explicitly grant them.
GET STARTED