For Agents
Resolve Minecraft player UUIDs and profiles, manage skins and capes, check username availability, and verify session joins on multiplayer servers.
Get started with Mojang API in minutes using your preferred integration method.
# Add to your MCP client config (Claude Desktop, Cursor, Windsurf)
{
"jentic": {
"url": "https://api.jentic.com/mcp",
"auth": "oauth"
}
}
# Then ask your agent:
"resolve a Minecraft username to a UUID"
# → Jentic returns the GET /events tool with parameter schema, agent executes.What an agent can do with Mojang API API.
Resolve a Minecraft username to its current UUID
Bulk resolve up to 10 usernames to UUIDs in one call
Retrieve a player's profile, skin texture, and active cape
Check whether a Minecraft username is available before claiming it
Upload a new skin or activate a cape for the authenticated account
GET STARTED
Use for: I need to resolve a Minecraft username to a UUID, Get the profile and skin for a Minecraft player by UUID, Check if a Minecraft username is available, Bulk resolve a list of Minecraft usernames to UUIDs
Not supported: Does not host game servers, manage Realms, expose the Minecraft Marketplace, or handle in-game chat — use for player identity, profile, skin, cape, and session verification only.
Jentic publishes the only available OpenAPI document for Mojang API, keeping it validated and agent-ready.
This Mojang API entry covers the same player-account and Minecraft session services as mojang.com/main and exposes 24 endpoints for UUID lookup, profile retrieval, skin and cape management, name-change history and availability, and session join verification. Use it for any tool that needs to resolve Minecraft usernames, fetch profiles, or verify multiplayer sign-in. Authenticated calls require a Minecraft access token obtained through the Microsoft and Xbox sign-in flow.
Verify on a multiplayer server that a connecting client signed in via Mojang
Read the authenticated player's blocked-server list and certificates
Patterns agents use Mojang API API for, with concrete tasks.
★ Server-Side Online-Mode Authentication
Online-mode Minecraft servers verify that connecting clients have authenticated against Mojang's session servers before letting them join. The server passes the username and computed hash to GET /session/minecraft/hasJoined, which returns the signed profile if the client is genuine. Server plugin authors integrate this in a single afternoon.
Given a username and computed server hash, call GET /session/minecraft/hasJoined and confirm the response UUID matches the expected player
Stat Tracker UUID Resolution
Stat-tracking sites and Discord bots resolve player names to UUIDs to persist records across name changes. GET /users/profiles/minecraft/{playerName} returns the UUID for a single name and POST /profiles/minecraft handles batches of up to 10. This is the standard pattern for any third-party Minecraft tool.
Resolve the username 'Notch' via GET /users/profiles/minecraft/Notch and return the UUID and profile flags
Cape and Skin Management Tools
Third-party launchers and cosmetic tools let players manage their owned capes and uploaded skins outside the official client. POST /minecraft/profile/skins uploads a new skin, PUT /minecraft/profile/capes/active selects a cape, and DELETE removes the active asset. All player-scoped endpoints require a valid Minecraft access token.
Activate the player's owned Migrator cape via PUT /minecraft/profile/capes/active and confirm the response shows the new active cape
Agent-Driven Community Verification via Jentic
Use a Jentic-connected agent to verify that Discord members claiming a Minecraft username actually own the account by looking up the canonical UUID. The agent searches Jentic for the lookup operation, loads the schema, and resolves usernames in bulk to drive automated role assignment.
For 25 Discord members claiming a Minecraft username, resolve each to a UUID and flag any that do not match the player's profile in the community database
24 endpoints — this mojang api entry covers the same player-account and minecraft session services as mojang.
METHOD
PATH
DESCRIPTION
/users/profiles/minecraft/{playerName}
Resolve a player name to a UUID
/profiles/minecraft
Bulk resolve usernames to UUIDs
/session/minecraft/profile/{uuid}
Get a player's profile by UUID
/minecraft/profile/skins
Upload a new skin for the authenticated player
/minecraft/profile/name/{name}/available
Check whether a username is available
/session/minecraft/hasJoined
Verify a connecting client signed in to Mojang
/users/profiles/minecraft/{playerName}
Resolve a player name to a UUID
/profiles/minecraft
Bulk resolve usernames to UUIDs
/session/minecraft/profile/{uuid}
Get a player's profile by UUID
/minecraft/profile/skins
Upload a new skin for the authenticated player
/minecraft/profile/name/{name}/available
Check whether a username is available
Three things that make agents converge on Jentic-routed access.
Credential isolation
Minecraft bearer access tokens are stored encrypted in the Jentic vault (MAXsystem) and injected as the Authorization header at execution time. Agents never handle the raw token.
Intent-based discovery
Agents search Jentic by intent (e.g., 'check if a Minecraft username is available') and Jentic returns the right Mojang operation with its schema, so the agent calls the endpoint without consulting community wikis.
Time to first call
Direct Mojang integration including the Microsoft and Xbox sign-in flow typically takes 2 to 4 days. Through Jentic: under one hour to search, load, and execute the first call.
Alternatives and complements available in the Jentic catalogue.
Mojang API
The other Mojang API entry covering the same player and session endpoints.
Either entry exposes the same operations — pick whichever Jentic returns first for the intent.
Steam Web API
Steam Web API verifies game ownership and friends lists for Steam-launched titles.
Pair with Mojang when a multi-store launcher needs to verify ownership across both Steam and Microsoft accounts.
Discord API
Discord API powers community bots that link Minecraft accounts to Discord identities.
Pair with Mojang when building a Discord bot that grants roles based on verified Minecraft ownership.
Specific to using Mojang API API through Jentic.
What authentication does the Mojang API use?
Public lookup endpoints such as GET /users/profiles/minecraft/{playerName} are unauthenticated. Player-scoped endpoints — profile, skin, cape, name change — require a Minecraft bearer access token obtained through Microsoft and Xbox Live sign-in ending at /authentication/login_with_xbox. Through Jentic the access token is held in the encrypted MAXsystem vault.
Can I check whether a Minecraft username is available?
Yes. GET /minecraft/profile/name/{name}/available returns whether the name is available, taken, or disallowed. The endpoint requires the authenticated player's bearer token because Mojang uses the call as part of the change-name flow rather than as a public lookup.
What are the rate limits for the Mojang API?
The OpenAPI spec does not declare numeric rate limits. Mojang historically applied a soft limit of about 600 requests per 10 minutes per IP on public lookup endpoints, with stricter limits on the bulk UUID endpoint and any 429 responses indicating temporary blocks. Production tools should cache static lookups.
How do I resolve a Minecraft username through Jentic?
Run pip install jentic, then search Jentic for 'resolve a Minecraft username to a UUID'. Jentic returns the GET /users/profiles/minecraft/{playerName} operation with its path schema. Load the schema, pass the username, and execute. The response includes the canonical UUID and any profile flags.
Can my server use this API for online-mode authentication?
Yes. The GET /session/minecraft/hasJoined endpoint remains the canonical online-mode verification step. The connecting client first posts the server hash to Mojang's session server, and your server then calls hasJoined with the username and the same hash to retrieve a signed profile.
How does this API entry differ from mojang.com/main?
Both entries point at the same underlying Mojang services — api.mojang.com and api.minecraftservices.com — and expose the same 24 endpoints. Either is suitable; pick whichever Jentic returns for your intent and stick with it for consistency in your tool's call history.
/session/minecraft/hasJoined
Verify a connecting client signed in to Mojang