For Agents
Programmatically get players, get a single player. Covers 13 operations with bearer authentication.
Use for: I need to players, I want to a single player, Search for seasons, Find all player season stats
Not supported: Does not handle payments, communications, or crm - use for iot and hardware only.
The official PUBG API provides programmatic access to in-game PUBG data including player stats, match data, season statistics, leaderboards, weapon mastery, survival mastery, and telemetry. Data is formatted using the JSON:API specification. The API exposes 13 endpoints secured with bearer authentication.
Install Jentic One Beta
Jentic One is a self-hosted execution layer for AI agents. It lets your agent call the PUBG API, or any other public or private API you need. You set the rules, the agent never sees your credentials, and every call is logged.
Two steps, two machines. Install the instance in a safe environment, then register your agent from wherever it runs.
Step 1: Jentic One Host machine
# On the machine that will host your Jentic One instance:
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fpubg.com%2Fpubg-api" | shStep 2: Agent machine
# On the machine where your agent runs (keep this separate from the instance):
curl -fsSL "https://jentic.com/install.sh?src=apis&api=%2Fapis%2Fpubg.com%2Fpubg-api" | sh
jentic register # connects your agent to your Jentic One instanceJentic One is in public beta. The setup above keeps your agent separate from the instance, which is what you want before using real credentials: an agent running as the same OS user as Jentic One can read its stored keys directly. Just evaluating? A single local install is fine to start. See the secure deployment guide for the tiers.
What an agent can do with PUBG API.
Get players
Access PUBG API resources via REST API
Access PUBG API resources via REST API
Patterns agents use PUBG API for, with concrete tasks.
★ IoT and Hardware Operations
Use the PUBG API to perform iot operations programmatically. The API provides 13 endpoints covering core functionality including get players, get a single player, get seasons.
Call GET /shards/{platform}/players to get players
Automated Players Management
Automate players operations by combining multiple PUBG API endpoints. Agents can get a single player and then get seasons in a single workflow.
Call GET /shards/{platform}/players/{playerId} to get a single player, then verify the result
AI Agent Integration via Jentic
AI agents discover and call PUBG API endpoints through Jentic without managing credentials directly. An agent searches for the required operation by intent, receives the matching endpoint schema, and executes the call with Jentic-managed authentication. This eliminates the need to read API documentation or handle bearer tokens manually.
Search Jentic for 'get players', load the operation schema, and execute with Jentic-managed credentials
13 endpoints — the official pubg api provides programmatic access to in-game pubg data including player stats, match data, season statistics, leaderboards, weapon mastery, survival mastery, and telemetry.
METHOD
PATH
DESCRIPTION
/shards/{platform}/players
Get players
/shards/{platform}/players/{playerId}
Get a single player
/shards/{platform}/seasons
Get seasons
/shards/{platform}/players/{playerId}/seasons/{seasonId}
Get player season stats
/shards/{platform}/players/{playerId}/seasons/{seasonId}/ranked
Get player ranked stats
/shards/{platform}/players/{playerId}/seasons/lifetime
Get player lifetime stats
/shards/{platform}/seasons/{seasonId}/gameMode/{gameMode}/players
Get batch season stats
/shards/{platform}/matches/{matchId}
Get a match
/shards/{platform}/players
Get players
/shards/{platform}/players/{playerId}
Get a single player
/shards/{platform}/seasons
Get seasons
/shards/{platform}/players/{playerId}/seasons/{seasonId}
Get player season stats
/shards/{platform}/players/{playerId}/seasons/{seasonId}/ranked
Get player ranked stats
/shards/{platform}/players/{playerId}/seasons/lifetime
Get player lifetime stats
/shards/{platform}/seasons/{seasonId}/gameMode/{gameMode}/players
Get batch season stats
/shards/{platform}/matches/{matchId}
Get a match
What agents get from Jentic-routed access to this vendor.
Setup
Wiring the PUBG API by hand means setting bearer auth, choosing the right platform shard, and threading player, season, and match ids through each call yourself. Through Jentic you install once, import the PUBG API from the API Directory, store the token once, and your agent calls it.
Permission scoping
The PUBG API is read-only, with the player and match ids in the URL path (/shards/{platform}/players/{playerId}), so a rule can pin your agent to reading a specific player's stats. Every operation in this spec is a lookup, and you decide which ones the agent may call.
Credential isolation
Your PUBG API token is stored once, encrypted, by your own Jentic One instance and injected at execution time. It never enters the agent's prompt, logs, or context.
Intent-based discovery
Agents search Jentic by intent such as 'get a player by id' or 'read season stats for a player', and Jentic returns the matching PUBG operation with its input schema so the agent calls the right endpoint without browsing the reference docs.
Alternatives and complements available in the Jentic catalogue.
Stripe
Complementary API for broader integration workflows
Use alongside PUBG API for multi-service workflows
Specific to using PUBG API through Jentic.
What authentication does the PUBG API use?
The PUBG API uses a Bearer token in the Authorization header. Through Jentic, these credentials are stored encrypted in your Jentic One instance and injected at execution time, so raw secrets never enter the agent context.
Can I get players with the PUBG API?
Yes. Use the GET /shards/{platform}/players endpoint. The API returns structured JSON responses that agents can parse and act on directly.
What are the rate limits for the PUBG API?
Rate limits are not specified in the OpenAPI spec. Check the vendor documentation for current limits. Through Jentic, rate limiting is handled automatically with retry logic built into the execution layer.
How do I get players through Jentic?
Install the Jentic SDK with pip install jentic, authenticate through Jentic One, the self-hosted execution layer, then search for 'get players'. Jentic returns the matching PUBG API operation with its input schema. Load the schema and execute the call - credentials are injected automatically.
How many endpoints does the PUBG API have?
The PUBG API exposes 13 endpoints covering players, seasons, stats operations.
Can I limit what my agent is allowed to do with the PUBG API?
Yes. Because you run Jentic One yourself, your own rules decide which PUBG operations and credentials the agent may use. The PUBG API is entirely read-only lookups, and since the player and match ids sit in the URL path such as /shards/{platform}/players/{playerId}, you can pin the agent to reading a specific player's stats or matches. You choose exactly which endpoints, from get players to get season and lifetime stats, the agent is allowed to call.
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